Future of social networking
I think of the likely/ negative quadrant as the default, as our world seems to devolve into chaos, when left to its own devices: if we reach out for our better selves, we might create a better world, in the likely/ positive quadrant; if e are lucky, we might even exceed our expectations and approach the unlikely/ positive quadrant; and if we are unlucky, we might mess things up, and find ourselves in the unlikely/ negative quadrant. Like William Gibson famously said: “The future has already arrived. It’s Just not evenly distributed yet. ” So, one way to look at the future, without going into the domain of fantasy and science fiction, Is to look at the very near future, perhaps even the present, and extrapolate from elements that seem to have arrived from the future.
Here, then, are four possible futures of social networking, In a near future so near hat it could be the present itself. The Likely/ Negative Future default. Faceable(-Render-Youths-Yuk-Fox-Reuters) and Apple(-Amazon-Disney- Penguin-Victim-Virgin) are locked in a pitched battle to become the leading media and experience network, while Google(-Microsoft-Skips-Linked) is focused on the enterprise experienced market, and Alabama(-Walter-Cit-Webb-Twitter) has the highest valuation with its experiential commerce business, but all four are worried about how upstart SuperEgo(-Orange-Ames-Papal-Gang) is beginning to control the identity market with its Experience reward program and a series of recent acquisitions.
Consumers accumulate Ego points by buying experiences from Alabama, consuming branded experience from Faceable and Apple, or performing well on monthly Google work experience appraisals, which they can redeem to consume more branded experiences, buy more experiences or sign up for longer hours of work experience. If they don’t meet their monthly minimum quotas on either of the three types of experiences, their Experience rating goes down and their access to premium experiences is limited. In extreme cases, membership from the Experience reward program is revoked, severely limiting the consumer’s long- term prospects of buying and consuming experiences. The Likely/ Positive Future Let’s now look at the likely/ positive quadrant, which shares many of the characteristics with the likely/ negative quadrant, with a few important differences.
Faceable and Apple are still the dominant media and experience networks, but they are also open platforms for millions of experience creators, who share their experiences under an Experimentations license, so that others can remix them and share them forward. Google is still the leader in the enterprise experienced market, but it works closely with Decipherment and Wisecracking Foundation to help millions of professionals co-create an open source Experiences of the world’s best learning resources. Alabama still has the highest market capitalization, but more than half its profits come from its Heliocentric brand, which sells meaningful experiences. SuperEgo is still powerful, but it is under constant scrutiny from consumer rights groups and it hasn’t yet been able to tie up with Google work experience appraisals.
And, the hottest new startup in the Bangor-Shanghai-Tokyo experience-corridor is Experience, which creates bespoke minimalist experiences for more than half a billion experience-weary users, by helping them block out most branded experiences, focus on the most meaningful work and life experiences and even completely switch off from the Experience for two weeks every year, while maintaining a respectable Experience rating. The Unlikely/ Positive Future In the unlikely/ positive quadrant, the internet has evolved into a powerful open source public network called Mirror, managed by the Mirror Foundation, with wide representation from government, business and civil society.
Almost everyone in the world is on Mirror, via smartened-like Improprieties, and Mirror is deeply integrated in all aspects of our life. All news and entertainment is created and consumed on it, all communication is routed via it, and all business models are based on it. Mirrored is designed so that others can create their own Mortarboards upon Mirror, but all Mortarboards share Mirror’s core concern with humanity’s spiritual progress. Mirror is designed so that it individually optimizes for what’s good for each one of us, what builds our character, what leads to our long-term happiness, what butyl hint that I should get back in touch with my high-school sweetheart who is also single again.
If I need to lose weight, it will point me towards healthy food and lifestyle options on Improvisator and show me Inamoratas of my friends practicing yoga. If I ask it a direct question and it feels that I am not ready for the answer, it will even hold back the answer from me, and ask me to take tests that will help me prepare myself for it. Mirror will even throw challenges at me that build my physical, mental, emotional and social resilience, and reward me for completing hose challenges by giving me new Mineworkers and unlocking higher levels of Unresponsiveness for me. The range of news, content and experiences available on Mirror are rich and diverse, as most content is created under a Monarchism’s license so that others can build upon it.
Top ten lists are almost unheard of because each person consumes content based on their unique taste, but artists make a good living because they are generously supported by loyal patrons. Scam-artists and virus-mongers sometimes succeed in gaming Mirror’s code, but, in general, businesses that create meaningful experiences tend to do best on Mirror. The Unlikely/ Negative Future Let’s now look at the unlikely/ negative quadrant, which shares many of the characteristics with the unlikely/ positive quadrant, with a few important differences. Mirror is as powerful as before, but Mirror Foundation is now controlled by the American and British governments, supported by the Resurgent Universal Church, and a consortium of multinational conglomerates.
The governments wants to use Mirror as a tool for propaganda to weaken China, the church wants to enforce its regressive moral code on the entire world, and the multinationals want to trigger efficacious urges that compel consumers to buy more mindlessly. They try to make subtle changes to the core Mirrored to serve their needs, but Mirrored is resilient and rejects these changes. The Mirror Foundation then starts a full-scale war on Mirrored, by creating a series of viruses that threaten to undermine its core structure. China retaliates and tries to take control of Mirror through its own virus attacks. The European Union and Japan refuse to participate in the Mirror and try to create firewalls to protect their own part of Mirror.
Brazil and India first try to rocker peace between America and China, then create an antivirus to protect the Mirrored core. However, multi-lateral peace initiatives, firewalls, and antivirus all fail in the end, and Mirror fragments into a thousand pieces, each one an island of code disconnected from the others. Without Mirror, nation states break down into city-states, the major religions disintegrate into warring factions and multinationals go bankrupt. When the dust settles after a decade, the world reorganizes itself into disconnected city-states, local folk religions and distributed global subcultures that have no way to speak to each other.
The Different Between Utopia and Dyspepsia There are probably infinite possible futures and these are merely four possibilities amongst them but I hope that you see that relatively few things need to change for us to end up with the utopian positive futures or the disappoint negative futures, namely: what does society value and how much, what’s commercial and what’s in the commons, who wields power and to what end. Dyspepsia, after all, are utopias with a few critical fatal flaws and the biggest fatal flaw, perhaps, is humanity’s spiritual touchstone for making choices that might lead to the more preferable of these Seibel worlds: are we only thinking of our technological progress, or also of our spiritual progress?
Social Media Networking and the Future of Online Influence Social media networking sites have become the second largest medium of communications within our world. Over one billion people from around the globe have at least one profile on some type of social media platform. As a matter of fact, at least 1 out of every 5 people will visit a social media networking page when they log onto the internet. Television is the only medium that has a larger audience than social media networking sites. Since so many people are connected to each other online, businesses and various organizations now use the convenience of these sites to have access to millions.
Various governments, businesses and social organizations now have the ability to communicate with global audiences and sell products and services to the masses. They can also use online influence to influence social and cultural groups in different regions of the world. Social media sites have opened up a brand new era of economics, colonization, communications and politics. How is Social Media Networking Used in General? The average person that uses a social media networking site does so for the purpose of communication and colonization. People like to keep in touch with family, friends, co-workers and acquaintances. Profile users talk with each other about personal things, they share photos, watch videos, play games and try to find former school mates or old friends.
Many people also use social media networking sites to find dates and to meet new faces. Meeting new and different people has been made easy with the use of social networks. People can now hook-up or connect with profile users from different countries. In some cases individuals from different states or nations have become newlyweds after meeting each other online. However, it must be said, that most individuals still prefer meeting people in person than online. What Makes Social Media Networking so Influential? When the internet first became popular within the public, chat rooms were the first places for people to meet and socialize while online.
Chat rooms were popular from 1997 to around 2004. During that time if people wanted to meet other people from different parts of the world they would create profiles and log into a chat room where they could talk with one another. A lot of chat users would exchange numbers and talk on the phone. Photo sharing and profiles were not that common and people spoke to one another without knowing how another person really appeared. Eventually this all changed when Namespace broke onto the scene. What made Namespace so fascinating was that people could add friends, communicate with music stars, view profile pictures and listen to music from professional and amateur artists.
People got to live out their fantasies with becoming rock stars or big time rap artists even if they were unsigned and unrecognized music personalities. The average user pictures. Namespace also allowed a lot people who could not or did not go out on the weekend to stay home and Just “hang out” while online. Before Namespace started its descent the company had paved the way for other social media networking sites to gain ground. Millions of people were exposed to the concept of social through the use of Namespace. The other major social media networking sites might not have copied Namespace but it would hard for them not to admit that Namespace made it easier for them to enjoy the success that they are having now. Faceable was the next major in the list of social networks to emerge.
Even though it finally started to beat out Namespace in 2008 it was still slowly catching on. In the meantime Twitter exploded on the scene in 2006. Twitter did not start to gain steam until 2007 and by 2010 people were “tweeting” millions of small bite sized information in a matter of seconds. Faceable and Twitter became the two dominating social networks. Namespace has now dropped off the radar and though it is still being used by musicians and regular people; it is no longer relevant in terms of being a major social media website. Faceable became popular because it allowed users to stay in touch with friends and family and to find lost social contacts.
Twitter is popular because it allows users to communicate through mobile devices with bite sized pieces of information, thus can offer better grounds for social media influence. More importantly, Twitter and Faceable have given the common person a voice and a means to express their opinion. These factors are now influencing the internet and the world in ways before this time were unknown. Social Media Online Influence Ask any real teacher or student of history and they will tell you, with the exception of a few incidents, the masses never directly influenced the direction of the public. People in power held that privilege. In the present time, this situation has changed. With so many people logged onto social media networking sites, they now have a voice and a means to express their opinions.
Many find this kind of power dangerous and many others think it is important for people to be able to freely express themselves. Twitter is a social media networking site that is very influential over the masses. Since Twitter allows people to communicate on Just about any subject imaginable people can now add their “two cents worth” to Just about any topic or issue. People on Twitter could get together on a certain issue or subject and finitely influence how people perceive a matter or an individual. People who pay close attention to the millions of “Tweets” or bite sized messages that are 140 characters or less, they will notice that most of the people are basically saying the same thing but in slightly different ways.
One person could log onto Twitter and say something positive or negative about any subject and many more people will usually type in information that is similar to what they are saying. Google+ has made a tremendous progress in the last couple of years, becoming more influential in the hearts and minds of more and more online users. Huge investments in technology and user interface design, have brought Googol+ to become the first choice for many users, primarily those who are looking for more visual means to connect, engage and socialize. While it is probably true that most people think alike; up until now, most people Just did not have a way of social networking and expressing their views within a collective group of millions of people. Twitter and Faceable have made this paying attention.
As a matter of fact, social networks are constantly being monitored for various activities that could disrupt societies and for extremist attitudes that have he potential to catch on with millions of followers. Twitter and Faceable made the world a smaller place and people are now able to share a global consciousness through the use of the social networks. Businesses and Social Media The above information had to be presented in order for people to understand the information that is about to be brought forth. Businesses realize that the online world is now the new economic frontier. While most people still buy goods and services in brick and mortar locations, the internet is now being used by millions of people to buy goods and services.
Businesses have become aware of this growing rend and they’re influencing many people on social media website to buy what they have to sell. Businesses know that they cannot have access to millions of people on their websites simply because their sites have been set up to showcase and sell products and not to interact with customers socially. So they have created business accounts on the big social networks and then have their followers keep in touch with them through these portals. A lot of businesses have Twitter accounts that are exclusively used for communicating with customers and informing them about new deals or products or services. They also use their social media accounts to offer customers with specialized customer care.
Big corporations and businesses pay social media networking sites money to advertise on their sites. Online advertisements work and this marketing method is not any different from the kind that is used on television. Corporations and businesses have influenced so many people to shop and buy products online that a few of them have created a day known as Cyber Monday. Since Black Friday is the biggest shopping holiday season of the year, many corporations, companies and businesses have created Cyber Monday to e a similar day to Black Friday. The only exception being is that Cyber Monday takes place the first Monday after Thanksgiving and consumers are given exclusive deals for shopping online instead of stores.
Business organizations use social media sites to make this day possible by informing millions of consumers who are connected to social media networking wickets. Branding with Social Media Organizations and people brand their reputation, products and services with the use of social sites. This is possible because so many people are logged online through these portals. Organizations and individuals can develop their brand by connecting into social sites that are relevant to their purpose. People and organizations who take the time to talk with their followers and who present something meaningful or relevant to their lives can make a connection with many people while online.
However, this can be a tricky thing to do and an organization or person must naturally have some type of ability to make people recognize who they are and what they’re about. For some reason, people are Just naturally drawn to certain products, individuals and services once they come into contact with them. Making Social Media users into Customers or Followers A lot of organizations and individuals try to gain customers and followers through the internet but prove to be unsuccessful. For example, no one can say for sure why certain restaurants can make hamburgers and French fries that appeal to many clearly make a better product are almost unknown by the masses.
The best way for any business or person to appeal to potential customers online is by using the right words to speak to specific audiences and by presenting their product, service or image in the best way possible. Creating images that appeal to targeted audiences, establishing common ground with consumers and making it a point to listen and talk with customers still remain the most effective ways to reach out to consumers. A lot of the traditional marketing methods that work with gaining customers offline can be adapted to do the same thing online. Using word-of-mouth advertising campaigns with influential followers could also yield excellent results for spreading information about a product, service or image.
Social Media and the Future Social media networking sites and services will become more prominent in the future ND as it does more people from different cultures and nations will be signing up for a profile. People like social networks because they give them a lot to do and give them a voice to express themselves to the world. They can use a social media networking website to meet people, spread their identity and set up their online presence. Organizations can reach out to people and expand their products and services. Social media networking sites open up many new possibilities for organizations and people from all walks of life. These possibilities will continue to shape and influence how people live, work and socialize within the world.